We’re a multidisciplinary team that develops concepts for theme parks, museums, exhibitions and large-scale branded experiences. We specialize not only in the big idea, but in ensuring thoughtful, seamless execution.
Our creative process is rooted in world-building—shaping not just what a place looks like, but how it feels, functions and connects with its audience.
Sean Burke
Founder + Creative Director
Sean Burke is an artist and experiential designer whose work brings stories to life across film, traditional art and physical space. With a background in illustration and a deep love for narrative, Sean specializes in crafting immersive environments that blend emotional resonance with bold visual design.
Previously with Walt Disney Imagineering, Sean brings a unique mix of creative vision and collaborative discipline to every project. His approach is driven by curiosity, empathy and a belief in the power of design to speak without words. Through Studio Bang Bang, he continues to build fantastical, emotionally rich experiences that leave a lasting impression on those who step inside them.
Alison Kane
Head of Production
Alison is an experienced producer who leads multidisciplinary teams working at the intersection of physical design, storytelling, technology and media.
Her deep understanding of both the creative and delivery processes allows her to bridge ambitious vision with the practical decisions needed to bring it to life. She specializes in creating collaborative environments where creative ideas can flourish, projects stay on course and clients feel heard throughout the process.
Previously with Thinkwell Group (now TAIT) and Gensler, Alison brings extensive experience guiding ambitious projects from early blue-sky thinking through grand opening to Studio Bang Bang.
The Studio
Our wider creative team.
Simon Thomas
3D Design Lead
Simon is a CG artist and CG/VFX supervisor with over 18 years of experience across animation, visual effects and immersive entertainment. He has supervised modeling and asset creation teams for studios including Nickelodeon, Lucasfilm, Warner Bros., Netflix and Sony Animation, with credits spanning Star Wars, multiple LEGO films, Gremlins, Charlie and the Chocolate Factory and Ghostbusters.
Joshua Jun
Designer
Joshua is a visual development and animation artist with experience in immersive entertainment and major studio productions. His work includes concept development for Walt Disney Imagineering, theme park design in Harbin, China, feature animation projects such as Scoob! and collaborations with Netflix.
Sean Pando
Designer
Sean is a visual artist and world builder with over 15 years of experience across animation, games and themed entertainment. A painter at heart, his work is defined by bold design, narrative color and atmosphere, with experience at Lucasfilm, DreamWorks and Warner Bros.
Micah Sibert
2D + 3D Designer
Micah is a visual development artist and art director with experience across animation, feature film, games and illustration. His clients include Netflix, Warner Bros./Amblin, DreamWorks TV, Lucasfilm, ILM, Paramount Animation and Hasbro.
Zach Morgan / UEX
Design Studio Partner
Zach is an experiential designer whose work bridges architecture, narrative storytelling and interactive design. He spent four years with Disney Imagineering and another four with Universal Creative, contributing as a concept architect, attraction designer and senior show set design lead.